Also, thinking about doing Slayer (Deliverer) with few levels of Pala and Vivi. We get most of our damage from STR stacking. … For the "Noble Assassin" build, it's impossible to take "Double Debilitation" at leve 17. Pretty much deadly earth but with lower duration and no bowling. Not insane, but pretty ok so long as you don’t compete with saint in damage olympics. It uses Charisma for spellcasting, not Intelligence like a standard Magus. Use crossbow till lvl 5. I opted for wings to help the AC ramp. Lots of AB, lots of bites good damage, loads of AoO’s and so on. Important Alchemist Spells: Shield, Lesser Restoration. Paladins are also great at debuffing via Cornugon Smash thanks to their high charisma. Ah, I Imagine it is for the extra duration. Discussion in 'Owlcat Games' started by Ruchy, Oct 4, 2018. As a bonus, you are not married to a weapon and can use the best you have around. Companions, Builds and Guides for Pathfinder Kingmaker.Here you will find Guides for each of Pathfinder’s Companions, as well as unique Guides make specifically for the Player Character, in addition to a comprehensive Beginner’s Guide to this complex game. I always hated melee mage but it's become my new favorite class. What's the correct starting attributes would be? Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of AB. There is just no real way to stack both AC and Damage on monk. Because during mid-late game, you will get some nice bracers and monk robe. What ac are we looking at for the dex scion? Technically Frightful will do it for free once you get to level 8 spells. ✝can be Sai Focus/Crit and Fencing Grace. There is a two-handed bastard sword you can get during the game. when i tried it was red, gold, brass, may have been updated since. Otherwise buy one in your capital. Or estoc for blinding light.✝✝Or Blind Fight. If I come across anything you are able to fix I'll let you know. dazzling display is so incredibly slow. If not you do have UMD for shield wands. Damage is nowhere near what some other classes can pull off. Will probably want either blind immunity cloak, or echolocation from a friendly alchemist late-game. Falcions are nice too. Wolf is not amazing, but it’s better than sitting around. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap✝, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater)✝✝, Chains of Light✝✝✝, Dispel Magic (Greater)✝, Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff✝, Stormbolts, Mindblank, Summon Nature's Ally VIII✝, Trickery, +anything your party lacks. Stacks AC high. You start off with a wizard, a TWF rogue, and three toons if your choice (or a monk, Herald Caller, and Tieflling something, I forget). Quickened true strikes and vanishes are good, but rods can fill the role just as fine. But I fancy about a kinetic knight build. Description. 10m is enough per rest usually if you don’t spend much time idling. Don’t think you can squeeze much more out of the class. I decided more skills on a rogue, bit more str so you don’t suffer as much from weight early, and extra cast of shield are worth 2 cha. By popular demand. Early-game anti-suffer advice:Take Tartuccio’s Crossbow and make him use cantrips in the prologue. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. ✝Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.✝✝Those can also be swapped for Precise Strike and Coordinated Maneuvers. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Sadly, we have no challenge evil spell to check if the thing is evil, will have to metagame. ✝Not really important, but a bit of a buffer is handy. Just like every pet user ever loves himself at least an alchemist to buff AC of his doggo. There is no way for monk to contend with that. isnt point blank shot importantend for early game or am i missing something how to play a the early levels ? Crane Wing/Riposte work with whatever on the current patch. If you are ever stuck, druid comes with a lot of cheese. The dlc's best weapon is indeed a falcata. Hopefully sneak dice will make up for the damage. With legendary proportions on doesn’t need Gyronna to reach 70AC for unfair. We’ve taken leopard mostly cause it gains AC/AB/Damage from just one cat’s grace, so we can have buffs too. Quicken spells serve dual purpose. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archon’s Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Paladins are great at self healing. Then you also get creeping doom that does roughly the same automatically - keeping one of those ready is a good idea. x1.5 str as damage bonus. If they don't like you, … Red/gold/brass. Jaethal is the closest thing to it, her alignment won't allow for monk, but it would work ok-ish, but not really. Is it possible to be like a half-tank? For Feyspeaker Shifter, the attributes are impossible to get at level 1, at least for humans. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Tanks You need to stack as much AC on them as possible. Punishes tripped enemies hard. we already want some Wis for the inquisitor spells and it would never reach anything approximating good AC. With the assistance of buffs and outflank you will hit reasonably well. We technically could start with water(cold) for ele blast and tankiness early but we'd run into problems with late fire. 2Handed Fighter MC build. It also allows you to use those RTA ki powers for fun. Is there a reason for keeping wisdom at 8 or can I switch it out with 8 STR for additional carry weight early game? Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Long shield spell and enlarge are good for your health. Can be done better on musetouched Aasimar. Orange: OK options, or useful opt… The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. I'm not the one to ask; InEffect could tell you. 7/19/14/14/7/18 stats for those. I decided to try out a Paladin. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. ✝Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. In the Aldori investigator build at level 9 we can't take Shatter Defenses because Dazzling Display is needed to take it, I suggest Combat Reflexes because we don't have a good Dex or the lv 10 in Aldori Defender feat to do opportunity attack when we are attacked. Level 18 We get Cloud. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. With dragon form it won’t hinder you, as you can cast Transformation to ramp up your AB by that time. only turn on if you are swarmed and need to tank. Spilled some awesome sauce on saint. Will give you bane blade, so that's good. Add amulet of mighty fists when you start shifting. You can't use a bastard sword two handed. Two-Handed Fighter – loses armor training and gain bonuses when wielding two-handed weapons. ✝No robes ever meld into the form afaik, so it doesn’t matter. At the end of the game I just ignored the rest of my companions and chopped up pretty much everything (this was on Challenging). Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. There are some nice ones in 2nd half of the game. Deals good damage and x4 crits. For the noble assassin, I think you have to swap when you take the 3rd rogue level and the first Paladin level (3 & 4). Full blown Rogue due to interesting interaction with Vivisectionist. Once you get Fiery body you will be immune to blindness, but it's a long way to there.✝✝You can shift monk however you like even lvl 1 is not bad. How often a character is allowed to choose a new Feat depends on his Class. Use keen from arcane weapon instead. Doesn't dazzle for himself, although does have enough for single-target intimidation should you need it and dreadful carnage once you get the ball rolling. Also Mark of Justice is amazing - it’s effectively +6AC to everyone and nobody will ever miss against evil creatures. This build is designed to be a dexterity-based tank with high charisma. I support a limited subset of Pathfinder's rules content. Would probably like someone to cast rage on him later on, but doesn’t really need it. It's not a huge problem, you just need to be a bit more aware. A few words about spells. Monk robes, Bracers of Armor, +AC items, +Stat items. Also some free true strikes are not wasted on us. If you find something missing - blame the damned fey. It’s a tanky paladin you always wanted with good sustain and utility. Doesn't do anything spectacular, but should be a smooth run. I picked Bastard Swords just to spite Amiri in her uselessness(comparatively). Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of AoO’s. Level 14 Did you think wall is a bit too cheesy? You'd also need to get Jubi asap and take infusion first order of business on him, cause shield spell will do you some good. You can borrow one from tartuccio and force him to use cantrips instead. Bites from different sources should not stack, but they do in this one. List of Class Tiers (Ranked) Top Classes in Pathfinder Kingmaker Vivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus archetype.Sword Saint - Magus archetype.Eldritch Archer - Magus Will step on Reggies toes, so there's that. ✝Optional. I am going to start the Varnhold Lot playthrough for the first time. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Doesn't matter, really.✝✝✝✝Optional. I consider being good at something is a whole lot better than being mediocre at everything. Level 12 is where game really starts to crumble. Can you guys suggest any builds or stat spreads for a 2handed sword fighter build? In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. General notes:You do want Alchemist in your party. What an amazing build. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. ✝Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Thank you for this guide! Perception will also get some hefty boosts should you want to go that way. All builds on this page have been generously provided with permission by, Question about the sorc DD build. They will boost your damage by a lot. So we just sit there with 'gather power low' on and poke enemies to the face. Nervermind. Monk Robes, Bracers of Armor, AC gear, +Stat gear. Aspect of the wolf allows for free trips. I chose Kama because only decent Sai I found was agile. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. This one does things Nok-Nok can’t. Thinking about respeccing my 2H Paladin MC to try something new. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Fighting defensively doesn’t affect DC spells that we use. The builds shown here are great in practice. You will either end up having mediocre AC and average damage(Str staff monk) or top notch AC and ok-ish damage. This build is current to October 27, 2018. You will want someone to cast heroism(greater one later on) and haste on you to fix your AB. So that I can go for a less min maxy and more aesthetically pleasing heavy/medium armor wearing Pally. This is a power attack build. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama✝ // Slashing Grace✝, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama✝, Mobility 3, Knowledge: Arcana 5, Persuasion. Pretty low-maintenance build. Alternative would be anything with Travel or Plant Domain. Also would what? Think I forgot to mention that with shatter defenses your melee attacks will almost always all hit. I picked a bit of utility here and there, but it’s not even comparable to conjuration sorc in that regard. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. how do you actually apply it though? We gain our first form roughly at the same time we get to A2 and start finding arcane protectors(and as our lame AB finally catches up to us). Seize the Moment can't be replaced so easily - you decide. Well, it would work if take dual-talent; however, that will take away extra feat and unable to get 3rd feat at level 1 so something needs to be fixed, either less feat or starting attributes changed to correct values. I’ve heard great things about paladin oracles. ✝Can also be longsword or whatever 1h you fancy. Hi, thank you for a great guide. We’re mostly a tanky boy with a pet for now. Attacks of opportunity count as single attacks for Overhand Chop if you ever get to lvl 20. (Nuker Sorcerer), +Stat Items. Power attack is taken as a prerequisite for 2 feats we want and it is unlikely you(or anyone) will ever use it. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Race is not such a big deal imo as it could be either a redemption story or just an exception. Don't forget that overflow will compensate you some of the stats you burned the same rule of Con>Dex Applies there. Has a pet to carry his stuff. What I do not understand is how can he cast spells? You will lose a tiny bit of AB, but will safely chop away with reach. No other form of damage mitigation works. EDIT: Confirmed that Crane Wing still works with 2h weapon. If you want to wait for level 8 spells is the question. Inquisitor✝✝ - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Cha through monk, Monk feats. This build is current to October 8, 2019. Right now I have it set to this: Str 18 Dex 12 Con 14 Int 10 Wis 8 Cha 18 Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Pathfinder: Kingmaker is an honest recreation of that ancient dream, but it's also about what comes out after, how you deal with the difficulties that arise once you … I recently finished a game with a Paladin MC so I'll advise you based on the build that I did - which was a primary DPS sword and board build. Would this make sense? 2. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. You can miss most things in the game and still be in a decent enough shape. Lore(nature) is okay as well. Because CHA is the only stat we need to … And damage spells too if you need something on the level. So your tactics is hit em till you crit and then nuke wit whatever. Yes, totally. Rod Of flaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 AoE Fire Damage. Feats are special abilities of each character, further setting them apart from comparable builds. Pretty much the same total control but in huge AoE. You need extra AoO attacks, but there are boots that can fix those for you. Hi, just have a question about your dex scion build. you get enough saves from items and priest can give you cha saves anyway. Extra attack per round goes a long way. Has some DR so won’t drop dead unless focused. For a deliverer chosen god gives proficiency in god's chosen weapon. Anyway, shouldn't affect the overall build too much, but you won't be adding DEX to damage until after the giant sycamore, most likely. Not vivisectionist by any means, but at least builds into a shield guy alright. It's for shorthand purposes. Removed the "also would" part (it was like this in the original post as well). Use keen enchant instead. Has self-sustainable shield(with extend rods) and 60m mutagen that should be enough to clear most maps. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. I'll make an edit shortly. But Aldori investigator is much weaker compared to Aldori Duellist. WIS-based would also work with a regular Monk instead of Scaled fist. Bard song is appreciated, as usual. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. You have 13 spare points. Don't get all too happy about composite blasts. I see that the dragon sorceror has kinda the same stuff and that can come to 70. Can’t see, to select or find it anywhere. Dazzling that works once a blue moon or d6 DoT that doesn't really matter.✝✝Hare would be a valid alternative, but initiative doesn’t really matter for this one. I don't know if this is just a mistake, or something has changed since these builds were published. Nothing spectacular yet. Meanwhile you will probably want to use monk weapons. Falcata (Lion’s claw), Magus - Chosen Weapon: Falcata✝ // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Weapon Talents were skipped entirely. The "final build" portion above lists ES. Early game, use staff or flaming nunchucks. Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! UMD is nice for shield wands, if you don’t have Alchemist in the party. Very abusive build. Lucky for us Shield wands/scrolls are not rare and we do have UMD. Imp. Would love someone casting Legendary proportions on him. Now why I settled on this one is because real way you stack damage in this game is sneak attack and elemental dice(See: Elven Arcane Warrior or What about Dragons!?). I opted for beast shape to get you going sooner. In case of any god that favors unarmed they give improved unarmed instead. Also, why are you using a Feyspeaker Shifter? Your controller with some damage attached for late-game. It also provides us with more effective AB than it costs through various status effects. Pathfinder: Kingmaker has been released by Developer Owlcat Games and Publisher Deep Silver on PC. Paladin is skipped. +Stat belts and hats. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. 5/18/14/12/9/19 if not. will still be good, but will be truly amazing when DLC to push us to 20 will come. 19/14/14/10/11/7 and no Persuasion for those. Lesser extend rod for Mirror Images. Doesn’t rely on perfect strike at all as you don’t care much about weapon dice. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Has quite a lot of attacks. It is important that tank is not just there to soak damage. Take valerie sorc build and done, expecpt you can fit in crane wing without much problems as you won't have to waste 2 feats on toughness/exotics and just use vanquisher instead. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Glad you're liking the builds in any case. Ha! We don't need weapons. You can use Echolocation from party Alchemist instead. ✝Can be 14 Int 18 Wis for and extra point of AC for the most part of the game. Should I take any weapon related feats? Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. I would like to do something different than my main game MC, who is a dex sword saint. If you plan o, keeping a bard around, take Traditional Monk instead. With trips and all that should be around 400DPR. ✝Your tools for solving early-game✝✝Easy to find/buy scrolls. Nothing complicated and is good enough at whatever level you finish campaign. I'd just give full pala, strength build with heavy armor and a two handed weapon (or a 1handed weapon woelded with 2 hands). Can’t be done on any other race. There's Elemental (fire) option but I assume for Dex Scion you'd want Draconic. The rest doesn’t matter. Easy Paladin tank build for Pathfinder: Kingmaker. Use metamagic rods extensively. Use Gather Power to reduce the burn. This build is current to November 5, 2019. Archaeologist is taken for access to Slashing/Fencing Grace by lvl3. If we get focused we will die flat-footed or not. Low Cha can be easily explained by big teeth and some feral habits that scare everyone around… Still, not what most DM’s would allow. Nothing can be done about that - no spare feats left. Your damage will be more than fine as well. AC items. Use Magic Device is a good fit. Can Dazzle himself, but prefers not to. The game is about as trustworthy as your average ex. Staff early, Greataxe (Vanquisher bis) later. Don’t bother much. Paladins are a strong class and great for beginners looking to upgrade from pure Fighter. Paladin is a class in Pathfinder: Kingmaker. Through a select, worthy few shines the power of the divine. Can anything be done to it. It’s cheesy and it works. That dreadful might not pop soon enough, but it’s there and will keep everything reasonably terrified of your existence. Don't remember if you get one in the starting kit. Borrow Tartuccio’s Crossbow for a bit. ✝For tempo 1AC. Wait till you get a decent one. +Cha helmet // +Str+Dex+Con gear. Main two forms you want are bear and smilodon. It can be used to detect if the target is evil or not, so you won’t waste Smites✝✝+4 Sacred Str and +2 Sacred AC. Monk weapons being rare doesn't help. The rest hardly matters. Had to be done. damage is a priority here. Press J to jump to the feed. ✝Keep at least one at all times. 1H/2H vs Sword and Board: I heard that there is a very good Falcata in this DLC, so I am planning to keep it for my MC. Arcane weapon you’ll likely use is Axiomatic+Bane. Thanks for the help. Out of all our elements water was the easiest to shift to 15. Mobility and Athletics are a good choice due to no armor. Sai are nice once you've got tears+steelwind, but are lackluster before that. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Pathfinder: Kingmaker ... Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. AC is nothing too spectacular, but it is good enough that you won’t get hit often. I enjoy playing with the duellist. Do you have any mods? ✝Or power attack+dreadful carnage. That pretty much covers it. Crits on 15-20 for around 150 damage. True strikes will help you land the 1st hit if that will become a problem. 52 when enlarged. Building your character in Pathfinder: Kingmaker can be as complicated or as simple as you want it to be. It's useful, especially with maxed out Charisma. Eagle Soul auto-confirms crits and divine bond will take care of keen for you. Level 10 We get eruption and bowling makes a swift comeback. Dog is taken for teh trips and 15 base STR. Is there any way forward for a good fighter without scaled fist monk goodies. You want an alchemist in your party for shield spell. Any other advice suggestions, are also appreciated. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. You can make use of that as well. Turn off fighting defensively while in beast form. AB from Cha through Arcane Accuracy, Damage with Arcane Weapon additional properties. Will have about 70+AC and 40+ AB late-game in case you are interested. The Draconic bloodline with fire as resistance and bonus are meant. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge str bonuses and some sneak dice. Song Went the way of dodo due to archaeologist sub, so won't stem on many toes. Totally is not your healer. Like with the original Baldur's Gate , the game is over if the main character dies in Kingmaker , so survivability should be your focus. Considering the campaign level (5.9 - 9) and the level of loot you get (+4 stats, +4 or +5 bracers of armor, no monk robes), I doubt the monk dip is worth it, just go single class paladin or dip one level of vivi if you feel like a disgusting, anti-roleplay min/maxer. ✝If you don’t have Varnhold DLC swap to longsword and pray you’ll get redeemer from the artisans. At level 6 we finally get to do what we were meant to: Keep things permanently tripped with bowling infusion. Melee AC calculation assuming +6 mid-to-late gear:10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. It is an isometric CRPG fantasy game based on the popular Pathfinder franchise. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Let me introduce you to Deadly Earth. Has Decent Dazzling and Shatter, 50 buffed AB in top gear + Arcane accuracy should you need it. ✝You can drop it by 2 and get 9 cha for more balanced stats that you want because reasons. We already drown in AB between our spells and smites. Primarily an unfair build where you can’t afford to wait for good things and AC doesn’t matter as much - you either have tons of it or none. Feats often have a number of pre-requisites that must be met in order to select them during level ups. That means we Will fall a bit behind on DPS. Same can be said about persuasion foci. Click it from level 1 and never turn it off pretty much, except for beast form. If you only tank occasionally and have another full time tank with you, Lay on Hands should be enough to keep you alive. How you did this? Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Vampiric touch is taken to be used with reach metamagic rod to give you something with damage at lvl3. ✝You will get this as a Bloodline spell, don’t have to pick it.✝✝Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.✝✝✝Can be skipped too. I'd take it for solo or if I didn't have a bard with dirge. It gets significantly better later as we’d be able to finally cast in the shapeshift at 13 and as such can cast magic fangs on ourselves. Fire-breathing bears. You will have enough spells from leveling to grab everything you really need, but it’s nice to accelerate the process. Likes having an alchemist in the party for shield spell. Has to rely on another alchemist or wands for shield before 14-15. ✝Optional. Main Character Builds Monk/Rogue - Main Tank Overview. Slayer build > level 9 cannot take shattered defenses as the pre requsites is 1.weapon focus 2.dazzling display and 3. bab 6. the Tripping Balls build lists Asmodeus and Trickery Domain, I don't see either as options. I think the Falcata can be used like a 2H for the 1.5*STR bonus, so should I go for that, or is there a really good 2H that is better?
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