Immediately select the ally with the highest HP within attack range, enveloping them and herself each within a ring of fire. While the skill is active, gradually obtain, Can summon a Metal Crab at the tactical point. Can use traps in battle. https://mrfz.fandom.com/wiki/Operator_List?oldid=52170. Recover 9, Can switch between the default state and the following state: DEF, When attacking, 20% chance to increase ATK to 165%, After skill activation, become invulnerable and unable to take action for, Gain 1 stack of Shield every 9 seconds (can block 1 instance of damage)(stacks up to 3 times, gain 1 stack immediately after deployment). Liskarm is Stunned for 5 seconds after the skill duration, - Very squishy vs Arts damage if not leveled, Only available when the target's HP is lower than 50%; Can store 4 charge(s), + Talent: When an enemy dies within attack range, recover SP to self and one random ally within attack range. There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead. Sebuah tier list operator-operator yang ada di rhodes island menurut Frenzato. Last Updated on 1 February, 2021 Arknights Operator Tier List – Best Operators ranked from Tier SS (The best of the best and most OP) to Tier D (the worst of the game) You can also check the recruitment guide – Tag recipes & alternative methods + Talent: Buffs other medics ATK(small) and DEF(huge) after deploy for 17s, - Her healing-over-time only becomes good when the target has less than 50% HP and the Skill is at a high level, otherwise it is pretty weak, - Generally all-around weaker utility than Cliffheart, + Trait: Significantly reduced redeployment time, - Extremely low ATK means she can't do much other than take hits, - Arts Guard Archetype: high DP Cost, low ATK and ATK modifiers on Skills, - Low DEF combined with S2's "unable to be healed" makes her a risky choice that must be well handled, +E2 Talent: Increased attack range at the cost of increased attack interval. - Unlike other AoE Snipers, he has no abilities that increase the area size of this splash attacks. + Talent: When allies within attack range have less than 40% HP, apply Sanctuary effect which reduces Physical and Arts damage taken (only the strongest effect applies), - Her Talent conditions can be hard to work around in normal play, + Trait: Attacks deal Arts damage when a Skill is active, - Many of her benefits are negated when not facing Arts damage, + Talent: Lowers Sniper deployment cost and increases their ASPD. Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. + Talent: Increased damage when attacking enemies with less than 40% HP. However there are a lot of tag combinations that lock you into a pool of characters that simply don't have any 4* or below characters. - A DEF-focused Defender is almost always preferable to an HP Defender except vs Casters, and against them Healing Defenders are usually best. - Her Status Resistance buff has a rather short duration, so it can drop off easily, especially at lower promotion levels. • Frequently Asked Questions • List of Operator Discussion threads • Arknights Toolbox (aceship) • Penguin Statistics • GP Arknights Wiki Effect is doubled when skill is active. - S2: 75% decreased HP means she is very likely to get 1-shot if anything hits her. These Operators are available in both the Global/EN and CN servers. Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. - As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing. Cannot use Normal Attack when the skill is not activated, - Can't attack while S2 or S3 aren't active, - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage, + Trait: Attacks hit all enemies in attack range, + E2 Talent: Recover 1 SP when enemies die adjacent, - DP cost too high to place first in some missions without Texas and/or Zima, - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content, When equipping this skill, Block Count +1, Infinite duration, skill can be manually deactivated, + Trait: Prioritize attacking lowest DEF enemy, - S2: The inability to attack targets under 50% HP is a huge hindrance as she usually can't kill enemies on her own. 666 votes, 94 comments. Find all Guard Operators (Characters) in Arknights in this database list. Source: ©2017 Hypergryph Co., Ltd ©2019 Yostar, Inc. Allied units within range with Status Resistance effect recover HP equal to 7%, Attacks inflict bleed to unblocked enemies, dealing 20%, When deployed, melee Operators with 3 or more Block count gain +8, Self redeploy time -20 seconds, deployment cost -1, Every attack pulls the targets towards self with, When skill is not active, allies within the adjacent 4 tiles gain DEF +12%, Increase damage dealt to enemies not blocked by self by 45%, When skill is active, reduce attack range, attacks change to Physical damage (only attack enemies on the ground) and ATK +120%, When this unit is in the squad, all [Abyssal Hunters] Operators gain +14, When deployed, all 1-star Operators have -75% Redeployment Time; For every 1-star Operator currently deployed, this unit gains +13%, Summons an Obelisk upon a melee tile within this unit's attack range; When the Obelisk appears, it deals, When this unit's skill is not active, restores 4% Max HP per second, Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams, Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles, This unit and allied Operators in the surrounding 8 tiles gain +10, Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by, Status Resistance (reduces the duration of stun, cold, and freeze effects by 50%), -50%, This unit gains +4% ATK for every enemy in range (stacks up to 6, Increases damage dealt to enemies below 40% HP by 30%, Stops attacking; HP Ratio required to activate this unit's Talent is increased to, When the HP of allies within this unit's ATK Range is under 40%, they will gain the [Shelter] effect (reduces the Physical and Arts damage they take by 20%, RES +10, restores 3 SP when hit by an enemy's normal Arts attack, When deployed, all [Sniper] Operators have -2 DP Cost and gain +23, Enemies in range with less than 40% HP are inflicted with [Fragile] (affected units take 33%, Attacks turn into a delayed detonation grenade that deals, Increases physical damage taken by all blocked enemies by 16%, ASPD +6 after defeating an enemy (stacks up to 6, The next attack instead heals an allied unit within range equal to, The next attack drags the target towards Snowsant, Launches a net forward, dragging all enemies caught within it towards Snowsant, When dragging an "Infected Creature," the strength of the shift increases by 1 degree, and silences the target for 8, ASPD +6, 15% chance to increase ATK to 150% when attacking, When attacking, has a 20% chance to increase ATK to 160%, When this unit's skill is active, all Medic and Supporter Operators gain status resistance (reduces the duration of stun, cold, and freeze effects by 50%), Normal attacks strike twice, and the attack interval, For every 20 seconds Astesia stays on the battlefield, ASPD +5, stacking up to 5 times, Releases a shockwave in an area around this unit. 12F Caster 2 Aak Specialist 6 … - 1-Block Vanguards can easily let enemies by when they come in waves, + Can be considered a direct upgrade to Vanilla, - Very squishy and will take a lot of levels to keep her from dying in later difficulties, + Defense-oriented, can double as a light tank with S2, - Has trouble clearing mobs on his own without some serious levels, - Doesn't prioritize flying units, so often cannot be relied on to eliminate them, - Hard to justify the resources of promoting to Elite 2, - Hard to justify the resources of promoting her to E2, Gitano stops attacking for 10 seconds after using this skill, + Trait: Attacks splash to nearby enemies. However, healing power will be reduced by. Arknights Community Poll: Contingency Contract Season #2 [Operation Blade], Arknights: JP Livestream announced for 2/19. Nian and Dusk, Trying to get Bagpipe, naah, I gave up. - Very difficult to use on maps with decreased DP regen, + Trait: Controls a Drone Unit that also attacks enemies; Drone Unit’s damage ramps up as it attacks the same target and resets when attacking a new target + Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked, - Robotters count toward the deploy limit, + Trait: Attacks Splash to nearby enemies, - S2: trades damage for the stun (does less DPS than S1), Automatically activated; Amiya is Stunned for 10 seconds after the skill duration, + E2 Talent: Gain SP when you attack an enemy and when you kill an enemy, - S2 is unreliable with its auto activation and will be very slow to charge without E2, - Long activation time on S2, during which she is significantly weaker than other Snipers, - Very squishy and needs to be placed in protected positions on certain maps, Specter is Stunned for 10 seconds after skill duration, + Trait: Attack multiple enemies equal to block count, - S2: applies self-stun after Duration, where she cannot attack or block. Can only recover SP when blocking an enemy, Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter, Physical Attacker With Arts Ability, Self-Heal, Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect, Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Has Summon, Enemy Physical Damage Taken Up, Stun, Has Summon, Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon, Has Operator Record, Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated, Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect, Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish, Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed, Ally SP Generation, Stun, Physical Attacker With Arts Ability, Remove Stealth, Self-Heal, Has In-Squad Effect, Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed, Restores the HP of 3 allies simultaneously, Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon, Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, Has Operator Record, Ally ATK Buff, Enemy RES Debuff, Has Operator Record, Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation, Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation, Stun, Self-Heal, Increase Own Block, Enemy ASPD Debuff, Has Alter, Ally SP Generation, Event Welfare. Each ring of fire deals, After the first deployment, immediately gain 35, Immediately heal a target and grant them a shield that lasts for, When not healing for 4 seconds, increase the heal amount of the next heal to 155%, Increase ATK of stored attack energy to 134%, Immediately seek enemies with the lowest HP ahead and carry out, When deployed, all allied units gain +7% ATK and DEF. - Low ATK boost on his Skill means he may not be able to completely bring down big enemy tanks. Updated operator birthday list, as it says. Slow, Ally Heal Not Medic, Silence, Slow - Sluggish, Physical Attacker With Arts Ability, Silence, Event Welfare, Has a larger healing range, although the amount healed is reduced for farther targets to, Bind, Physical Attacker With Arts Ability, Slow, Physical Attacker With Arts Ability, Slow - Move Speed, Has Operator Record, Enemy Physical Damage Taken Up, Enemy Arts Damage Taken Up, Fragile, Restores the HP of allies and ignores the. When Skill is not active, has greatly increased DEF and RES but does not attack. - Trait: Single Target, block 1, and requiring the killing blow make this slow to charge. A list of all operations in Arknights. Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. Enemies within the nearby 8 tiles lose stealth, - Her drones require Deploy slots and DP that could be used for other Operators, - Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta, + Talent: Gain Status Resistance effect and take less damage from environmental hazards, making Folinic more viable in maps with with them, - S1 May require players to choose between utilizing the range extension or the healing boost if they are required at different times, + Archetype: Attacks Splash to nearby enemies. List includes all available unit's rarity, class, and ratings! Every attack deals 2 hits, with each hit dealing, Increase attack range, ranged attacks no longer reduce ATK. So it either 100% Chen or try to get 6 star medic here, but I…, If it is Ceobe Fungmist I need to build Scene quick. - S2: Compared to other Operators with on-deploy Skills, she has a long re-deploy time and a high DP Cost, + Talent: Heals grant the target Status Resistance. Bind, Shift Ability But Not Pusher/Puller, Event Welfare, Has Summon, Invisible, Sleep, Physical Attacker With Arts Ability, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Event Welfare, Has Alter, Larger Healing Range. - Can be expensive to deploy first compared to myrtle without increased potential. - Other AoE Medics provide better utility (SP generation, passive healing, RES) making them generally more appealing. I…, Operator is stunned for 5 seconds after the skill ends, Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount, + Trait: Can perform ranged attacks at 80% ATK, - S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely. List … For a list of Release Dates and how to obtain each Operator and more, check out the links below! 2 posts - 2…, Better use Nightmare with blok 0 ops (manticore) or by herself? As of February 5, 2021, the Global/EN server have 143 out of 189 Operators available on the CN server. - Medics and Healing Defenders typically provide more reliable healing, and situations that ban both of those classes is very rare. + Trait: normal heals hit up to 3 friendly units at once. Want to talk about Arknights? Only attacks when Skills are active, dealing AoE Artsl damage to all enemies in range. Healing Defenders can cover multiple roles, especially useful for CC and some Challenge Modes. + Trait; Prioritize attacking highest weight enemy, - Her attack range can make her difficult to position on some maps, If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability, + Trait: Attacks multiple enemies equal to block count, - Her skills require a lot of room to move enemies in order to be effective, + Trait: Attacks do Physical AoE splash damage, - Typically Archetypal drawbacks: Expensive to deploy and slow ASPD, + Archetype: Greatly decreased redeployment time, - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly, + Archetype: Gain +1 DP on kills and full DP refund on retreat, + Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class, - S3: has a long cooldown and works counter to her Talent, + Talent 1: significant boost to HP of all Defenders, - Being a Limited Operator makes increasing Potential very difficult, - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive, + Trait: Attack multiple enemies equal to block number, + Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects), - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent), retreats all deployed drones after this effect ends. Saga will not attack [Crippled] targets, When HP falls below 40%, gain 70% Physical Dodge and recover 6%, When deployed, recover 1 [On attack] SP to all 【Sniper】operatives every 2.5 seconds, Immediately gain 1 shield after deployment (can block 1 attack). Since every tier list needs a baseline with which to compare, this tier list compares units at their full development (their highest promotion stage and maximum Operator and Skill level) Legend These Operators can be easily recruited or obtained for free (without having to rely on the gacha) and are good early investments. 1 Arknights Operator Tier List 2 Arknights Recruitment Tag Filter 3 Arknights Community Poll: Contingency Contrac... 4 Banner List (Gacha) 5 Summon Simulator 6 Interactive Operator List 7 CN Event and Campaign List 8 9 10 Drones cannot be targeted by enemy attacks within 22, Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP), When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds, When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%, Throws the sheath to enemies in the next attack, dealing, Looks for the closest enemy around and launches strike. Arknights RIIC Base Skill / Building Buff list for all Operators. Obtainable from [Who Is Real] Event Store, From the Contingency Contract Season 04: Operation Lead Seal Event. When attacking [Sleeping] enemies, increase ATK to 144%, After receiving fatal damage, continuously prevent HP from falling below 1. This is a list of operators used in playing Arknights. List can be filtered and sorted for easy comparisons. Perfumer's Talent), + Talent: Physical and Arts Resist with half applied to adjacent allies. + Trait: Skills heal allies. Our Arknights Skill List will guide you all information about Operator skills including its respective operator, icon, and other details. - 1* Operators are extremely situational, even with Chiave's Talent they are hard to justify bringing to more difficult maps. 1 Test Collection 2 Cambrian Series 3 EPOQUE 4 Made by 0011 5 0011/Tempest 6 MARTHE 7 Coral Coast 8 Witch Feast 9 Icefield Messenger 10 Vitafield 11 Pioneer 12 Rhodes Kitchen 13 Bloodline of Combat 14 Dreambind Castle 15 Crossover Available only in certain regions, this remake of … The wound from previous battle still aching…, image2001×1125 371 KB Consider joining our Discord Server! + Archetype: Regular attacks deal damage twice. Copyright (C) GamePress All Rights Reserved. + S1 gives him a unique extended range that can be useful on some maps, - The Talent proc rate is very low and unreliable, - Not worth using more resources than is required to pass content, as all the higher rarity AOE casters are direct upgrades. very useful against exploding enemies and stun attacks. Trademarks are the property of their respective owners. Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill. + Trait: When Skills are active, attacks do Arts damage, - For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval, + When deployed, Vanguard operators recover 25 HP/sec, + Talent: Increased healing received for Operators with 10 or less DP cost, - S2: can only be used twice, a disadvantage for longer stages, - He has the Range of an AoE Caster, which is pretty short, so you aren't likely to Slow much before enemies get past him, + Talent: Multiple attacks on the same target increase ATK, - Without significant investment she will do low damage due to her low base ATK, especially against enemies with DEF, + Trait: Attacks multiple enemies equal to block number, - Can't reach Very Strong force level, so has a lower maximum pushing weight than FEater, - S1: +ATK% is suboptimal because she has low ATK to begin with, + Talent: Can summon 4 tentacles that scale with Operator level to assist in battle, - Very squishy, especially before max Trust, + Higher HP than her 5* equivalent Nearl. 107k members in the arknights community. Additionally, for every 1* deployed, self ATK and DEF increased. S Tier Extremely capable, second to none. - More expensive to deploy than Supporters, - Much less viable when there are no holes or hazards on the map, + Trait: Attacks all enemies in range, less likely to be targeted, 50% Arts and Physical dodge, (affected enemies are Stunned and Invulnerable), + Trait: Heals allies in range for 10% of her ATK per second, - Can't attack, so completely relies on teammates to affect the field, - DPS is much lower than your average AoE Caster, + Talent: Boosts damage against enemies under 40% HP, + Trait: Can be deployed on Melee or Ranged grids, - Pull Specialists are very situational when there are no pits and her viability plummets without them, (Will not become the target of ranged enemies), + With ATK modifiers from Skills and crit Talent she can output crazy damage under the right conditions, - The conditions on her skills can be limiting, - Can't be healed directly, though passive regen works (e.g. - Specializes in clearing groups of flying enemies with Skills, but needs to attack ground units to charge the Skills. Stats shown are at highest promotion and level possible. Traps cannot be placed on tiles with enemies present. All they need to do is reroll for their favorite. Our Arknights Artist (Illustrator) List will guide you list of all artists and their artwork in the game, including operator(character), and skins. Can switch between the original state and the following state: + Trait: Can perform ranged attacks at 80% power, - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies, - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi, + Trait: Heal up to 3 friendly units at once, - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility, + Talent: Passively increases the DEF of allies within range. Must complete JT8-2 (Episode 8) with an E2 Amiya Caster in the Squad. + Mel serves as a nice Caster assassin for early chapters of the game. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game. When Skill is active, deals AoE Arts damage to all enemies in range. Need help completing any Combat Operations? Operator Lists by Faction, VA, Artist, etc. Phantoms loses 3% Max HP per second, The next heal generates a shield on its target for, Immediately obtains a large random number of Skill Points after deployment (10-20), Restores 2 extra Skill Points every 5.5 seconds, Obtains 1 Skill Point when an enemy in the four surrounding grids is killed, When not attacking for 4 seconds, the next attack will have 155%, Stop attacking enemies. SP recharging characters are rare and very useful, - Requires careful placement to maximize Talent and S2, Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds, + Talent: Small Atk speed boost to all Medic Operators while she is deployed. Every attack deals, Every attack will deal damage equal to at least 25% ATK (increased to 34% ATK if the enemy is in the 2 tiles ahead of self), Throws a vial that, upon shattering, releases of cloud of spores for, When deployed, all Supporter Operators gain +11%, Stops attacking enemies and gain an additional, Immediately attacks random enemies within range, Increase the Attack power of the next attack to. ArKnights Wiki is a FANDOM Games Community.
John Mayer - In Repair Lyrics, Medical Affairs Focuses Primarily On Mcq, Lost Treasure In East Texas, 18+movies 2018 Hollywood, Kaluga Queen Caviar, How Big Is A Dachshunds Brain,